Xenoblade Chronicles 3 - Emulator/Etc Discussion (2024)

JohnSmith0101

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (2)
  • Jun 6, 2023
  • #1,321

ReiSakisaka said:

Have you used the SMAA option in the graphics settings?

Yes, of course. Doesn't really do anything for temporal shimmer or shader crawl. You need TAA for that, which is exactly the problem as it seems XC3's TAA is a lot 'weaker' than XC2's.

DGen

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (4)
  • Jun 8, 2023
  • #1,322

Question. How do Install mods for 3 on Yuzu? On 2.0 and have all the DLC
EDIT: Nevermind, got it all runnin

Last edited by DGen,

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Buther

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (5)
  • Jun 9, 2023
  • #1,323

Xenoblade Chronicles 3 - Emulator/Etc Discussion (6)

Is there fix for vertex explosions? They are rare but annoying. Im using ea yuzu, vulkan.

edale

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (8)
  • Jun 9, 2023
  • #1,324

Buther said:

Is there fix for vertex explosions? They are rare but annoying. Im using ea yuzu, vulkan.

Save, close Yuzu, start Yuzu, load save.
Or just deal with it until you get to the next loading scene (fast travel is usually enough).

If the vertex explosions are persistent, delete your shader cache.

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (10)
  • Jun 9, 2023
  • #1,325

Hello, I wanted to ask if your 1080p gameplay mod is higher or lower resolution than the 2K mod? Because the 2K mod says it makes the game render at 720p and then, I think, doubles it. Does this one use 1080p and then doubles that?

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (12)
  • Jun 10, 2023
  • #1,326

JohnSmith0101 said:

Hello, I wanted to ask if your 1080p gameplay mod is higher or lower resolution than the 2K mod? Because the 2K mod says it makes the game render at 720p and then, I think, doubles it. Does this one use 1080p and then doubles that?

... Erm... The 1080p mod renders at 1080p (1920x1080), and 2K mod renders at 2K (2560 × 1440)... that's kinda right in the mod's title.

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (14)
  • Jun 10, 2023
  • #1,327

edale said:

... Erm... The 1080p mod renders at 1080p (1920x1080), and 2K mod renders at 2K (2560 × 1440)... that's kinda right in the mod's title.

Thanks for clearing that up!

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (15)
  • Jun 11, 2023
  • #1,328

Anyone tried to use the movement speed mod? Even the latest is not working with 2.0.0 =/

Xialoh

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (17)
  • Jun 11, 2023
  • #1,329

So I have this 60 FPS gameplay 30 FPS cutscenes mod...Is there a reason it works this way? Do other 60 FPS mods put everything to 60 FPS without problems, and if so can someone point me to where I can find one updated for 2.0?

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (19)
  • Jun 11, 2023
  • #1,330

Hey everyone, running the game on yuzu with the 2.0.0 update, would anyone be able to please tell me what are the recommended mods with links? I heard a lot of the current mods were from theboy, but they've since been removed.

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (23)
  • Jun 11, 2023
  • #1,332

edale said:

TheBoy mods are still up...

I don't know how I couldn't find that Q_Q. Thanks heaps, is there a recommended 60fps mod to pair with the 2k mod found on that github?

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (25)
  • Jun 11, 2023
  • #1,333

Augere said:

I don't know how I couldn't find that Q_Q. Thanks heaps, is there a recommended 60fps mod to pair with the 2k mod found on that github?

I'd actually use the Emu Scaler Enabler over the 2K mod.

But note:
If you use the 2K mod, you need to also use the Disable Scaling mod, and have Yuzu's resolution set to 1x.
If you use Emu Scaler Enabler, you should NOT use the Disable Scaling mod (it's already built in).

As to 60 fps? I couldn't get more than 35-40 fps on my system, so I didn't use a 60 fps mod, and prioritized getting a consistent 30 fps, with no fps drops (and avoid any potential fps-related glitches, like freezing during cutscenes). That said:
https://gbatemp.net/threads/xenobla...r-etc-discussion.616262/page-61#post-10142212 (main game)
https://gbatemp.net/threads/xenobla...r-etc-discussion.616262/page-60#post-10141910 (future redeemed)

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (27)
  • Jun 11, 2023
  • #1,334

edale said:

I'd actually use the Emu Scaler Enabler over the 2K mod.

But note:
If you use the 2K mod, you need to also use the Disable Scaling mod, and have Yuzu's resolution set to 1x.
If you use Emu Scaler Enabler, you should NOT use the Disable Scaling mod (it's already built in).

As to 60 fps? I couldn't get more than 35-40 fps on my system, so I didn't use a 60 fps mod, and prioritized getting a consistent 30 fps, with no fps drops (and avoid any potential fps-related glitches, like freezing during cutscenes). That said:
https://gbatemp.net/threads/xenobla...r-etc-discussion.616262/page-61#post-10142212 (main game)
https://gbatemp.net/threads/xenobla...r-etc-discussion.616262/page-60#post-10141910 (future redeemed)

You should warn people that the Emu Scaler Enabler disabled the game's anti-aliasing, whereas 2K mod does not. It's a pretty important detail.

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (28)
  • Jun 11, 2023
  • #1,335

SupaPat said:

Cheats have been updated to 2.0 for a while now

Hello,
When I enter that website I get a malicious website error and it won't let me access.

edale

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (30)
  • Jun 12, 2023
  • #1,336

spaizor said:

Hello,
When I enter that website I get a malicious website error and it won't let me access.

You need to use a browser besides Chrome, and there will be an option to ignore the warning.
Something got that page flagged by Google Safe Browsing, but there's not anything actually dangerous on the page.

  • Xenoblade Chronicles 3 - Emulator/Etc Discussion (31)

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (33)
  • Jun 12, 2023
  • #1,337

JohnSmith0101 said:

You should warn people that the Emu Scaler Enabler disabled the game's anti-aliasing, whereas 2K mod does not. It's a pretty important detail.

Is there a major graphical and performance difference between the two? or is it mainly minimal?

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (35)
  • Jun 12, 2023
  • #1,338

Augere said:

Is there a major graphical and performance difference between the two? or is it mainly minimal?

As far as I know there is no performance difference, 2K mod runs the game at 1440p and the Emu Scaler Enabler runs it at whatever multiplier you select, with 2x multiplier being roughly 1440p.

The big difference is in the graphics: the Emu Scaler Enabler completely disables the game's anti-aliasing and even with a 4x multiplier it looks unbelievably jaggy, shimmery and is absolutely full of aliasing that no matter how high you push the resolution does not go away. It looks incredibly ugly.

Personally I recommend going with 2k mod + Scaling Disabled mod (both need to be used together), play at 1440p with the game's graphics looking good.

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (37)
  • Jun 15, 2023
  • #1,339

ok so this has officially driven me up the wall so I'm just gonna cave in and ask for help here -- running XC3 2.0 on Ryujinx Vulkan on Nvidia 3070 Ti (I'd use Yuzu but I want to actually be able to use gameplay mods) and regardless of mods being on/off, what FPS is capped at, and/or resolution is set to, I always eventually run into this error wombo combo of my party members' bodies disappearing so they're just floating heads until I manually switch player control over to them, and (this is the big one) the game will go into slide show mode with both video and audio for going into/coming out of most cutscenes as well as randomly while exploring, even in areas that most definitely already have shaders generated for them. The game runs at stable 60 FPS most of the time otherwise so that's good but this just takes me right out of it.

I've tried literally every Ryujinx config setting, so my only guess now is that either it's some inherent flaw in the program for this game that I can't do anything about or maybe it's something I'm overlooking in my local/Nvidia Control panel settings. I've even tried all the different page file size settings and still get it. The only NVCP settings that I've altered and/or historically could be problematic are:

Low Latency Mode: On
Max Frame Rate: 60 FPS
Monitor Technology: Fixed Refresh
Preferred Refresh Rate: Application-controlled
Threaded Optimization: Off
Vulkan/OpenGL present method: Use global setting (Auto)

Also just for clarity, yes I have tried running the game with 0 mods enabled and all default settings (30 FPS cap, 720/1080p native res) and it STILL managed to do the slideshow thing. so that's why I feel safe in ruling out mods/Ryujinx settings being the issue. This is on the same rig that I had 4K/60 FPS 99% of the time on TOTK on Yuzu like a week ago

Last edited by lolDayus,

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Xenoblade Chronicles 3 - Emulator/Etc Discussion (39)
  • Jun 15, 2023
  • #1,340

lolDayus said:

ok so this has officially driven me up the wall so I'm just gonna cave in and ask for help here -- running XC3 2.0 on Ryujinx Vulkan on Nvidia 3070 Ti (I'd use Yuzu but I want to actually be able to use gameplay mods)

What gameplay mods are you trying to use, because I've yet to find any mod for any game that would work on Ryujinx and not Yuzu (not saying they don't exists, just never see one). maybe i can help you get it working in Yuzu.

Xenoblade Chronicles 3 - Emulator/Etc Discussion (2024)

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